The rider models are nowhere near crisp enough and in fairness looks like an upscaled PS2 game.Ĭareer mode has the foundations set to progress and make for a better game next year but that is pretty much all I can call a development. Graphically I think it is a big let down. Instead of the bike leaning over and then riding into the corner, the bike leans but also rotates so the back wheel drifts onto the grass.Īlso the once the tyre starts going off and the bike gets a little slippery is is not possible to hold the slide, it just seems that it will allow you to slide the bike for a certain amount of time then spits you off, regardless of how big or small the slide is. Handling is all wrong, instead of the bikes leaning over when they turn in it feels like the whole bike rotates? For example if I'm riding down a straight on the left side and turn right. I was really hoping this would have been a better game but as per last years title it feels half finished. Not sure I am ready for online but if any of you do have it or get it then maybe we can get an race going sometime.īought this on release day and got rid of it on the weekend. So far so good & definitely worth a punt if you were a fan of Moto GP 08/09 as the gameplay is a lot more advanced in a good way. Again can't comment on how this works, I know with Moto GP 08/09 it seriously lacked in this department with horrendous lag. Multiplayer is up to 20 players online or Spilt Screen offline. Other 1p options include Time Trials, Arcade & Championship (can't comment at this stage). The careers starts with 125cc with 250cc & Moto GP locked. The racing itself is fun but tough, options are available for the race line (changing colours depending if you need to accelerate/brake/release throttle) & 4 difficulty settings. I've only just got myself 1 PR & 1 Engineer so can't really comment on how this element of the gameplay works in practice. The more engineers you have the quicker the 'research' becomes but obviously the more you have to pay out after each race. The staff you hire will get you better sponsors as they develop or you get them to work on specific aspects of the bike (dependent on their level of experience) and research new technology to get the bike faster. The scoring is based on factor like overtaking, slip streaming, on the fly challenges (such as do a clean sector, overtake X etc), finishing position & minus scores for being overtaken, running off the track/falling off and collisions. There is a scoring system (A, B or C) on each stage (Practice, Qualify & Race ) and depending on how you score you earn money to invest in hiring PR & Engineers as staff members. With these 2 minor alterations in the gameplay the implications of 'learning' the tracks become a tougher prospect.Īlso in Career mode there are RPG elements which change 'how' you race.
Second alteration is the importance of using both front (default L2) & rear (default button) brakes dependent on corner, the rear brake serving a little like hand brake turn in driving games or as a necessity on fast straights into tight corners otherwise you will go over the handle bar just using L2. Furthermore, tucking & slipstreaming gets your speed even faster. Knowing when to tuck becomes key as otherwise the competition will just fly past you.
By boosting you then under steer massively at full turn BUT that in itself is great to overcome over steer coming out of corners by 'tucking' and boosting out of the corner. First & most noticeable is the 'tuck' (X button) option, which in essence is a 'turbo boost' by tucking your rider in and giving you extra speed. There are some minor alteration to gameplay (over Moto GP 08/09) that drastically change the dynamics of the racing. Didn't get a chance to play it till Sunday for a couple of hours and went straight into the career mode & am quite impressed.
The demo didn't excite me but I was in Asda on Saturday & saw it for £29 & though why not.